Sunday, January 15, 2012

Conclusion



Overall I have enjoyed learning about the different techniques and methods of stereoscopy. Combining the research from my dissertation on whether 3D imaging was a viable form of image making, I found that Three-dimensional imaging has evolved greatly in the last two decades and we’re just at the start of what 3D has to offer. Having seen in recent times a renaissance in the popularity of 3D, it is now becoming portable without the need for glasses(The Nintendo 3DS, Nintendo’s newest portable 3D gaming device, is one such device). The notion of escapism is even more relevant today with advent of online video games, 3D movies and home theatres. Gaming technology is constantly on the move with it now being the driving force of 3D imaging. Each era or trend in 3D creates new technology and inventions, over the past 100 years various techniques, equipment and processes have been invented. With the film and gaming industry leading the way

 
Like the Victorians we are now beginning to see 3D in our homes. In Victorian times many had stereoscopes and used this as a form of entertainment. Now we have the latest technology/gadgets in our own homes. This could be down to the success of 3D films in the cinema. Also with the rise of the digital era many people are now seeing 3D images everywhere such as 3D sports on 3D TV's in pubs, on games consoles, Ipads and phones.
Just as in the 1950s golden era of cinema and earlier Magic Lantern shows, the horror theme is the most influential, each new film pushing the boundaries and striving to create new experiences. The recent success of 3D films has helped shape the technology and will continue to do so.
 Negative points for 3D imaging however, is the need to wear glasses although, unlike the early paper anaglyph glasses, the current plastic ones are less flimsy. The new polarized glasses also known as 'Real D' currently used in cinemas are proving to be more comfortable and successful .