Overall
I have enjoyed learning about the different techniques and methods of
stereoscopy. Combining the research from my dissertation on whether
3D imaging was a viable form of image making, I found that
Three-dimensional imaging has evolved greatly in the last two decades
and we’re just at the start of what 3D has to offer. Having
seen in recent times a renaissance in the popularity of 3D, it is now
becoming portable without the need for glasses(The Nintendo
3DS, Nintendo’s newest portable 3D gaming device, is one such
device). The notion of escapism is even more relevant
today with advent of online video games, 3D movies and home theatres.
Gaming technology is constantly on the move with it now being the
driving force of 3D imaging. Each era or trend
in 3D creates new technology and inventions, over the past 100 years
various techniques, equipment and processes have been invented. With
the film and gaming industry leading the way
Like the Victorians we are now beginning to see 3D in our homes. In
Victorian times many had stereoscopes and used this as a form of
entertainment. Now we have the latest technology/gadgets in our own
homes. This could be down to the success of 3D films in the cinema.
Also with the rise of the digital era many people are now seeing 3D
images everywhere such as 3D sports on 3D TV's in pubs, on games
consoles, Ipads and phones.
Just as in the 1950s golden era of cinema and earlier Magic Lantern
shows, the horror theme is the most influential, each new film
pushing the boundaries and striving to create new experiences. The
recent success of 3D films has helped shape the technology and will
continue to do so.
Negative points for 3D imaging however, is the need to wear glasses
although, unlike the early paper anaglyph glasses, the current
plastic ones are less flimsy. The new polarized glasses also known
as 'Real D' currently used in cinemas are proving to be more
comfortable and successful .